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Re: Reputation capital: FIBS case study



> On Wed, 27 Dec 1995, Lou Poppler wrote:
> 
> > The thorniest problem in our reputation economy continues to be the
> > case of the player who drops out of a match when clearly losing, to avoid
> > the decrement of his rating number (based on match results only, not on
> > individual games).  [......stuff deleted...]  The best defense we have
> > found against the match dropper is complaining in the newsgroup.
> 
> It seems to me the easiest way to solve this problem is to list for each 
> player the number of games he dropped and didn't finish along with his 
> rating and experience.  Why go for elaborate social solutions when a 
> simple technical solution exists?
> 
> Wei Dai

It seems to me that not finishing a game is the same as knocking over
the board.  It's a loss for the player waiting to move, and a non-game
for the other player.  This should solve the not-finishing-a-game
problem in short order.

For the problem of playing a fake unrated player, try variations on this
scheme.  Track the players each player plays and reevaluate all players
scores in relative terms.  To get a rating, players must engage in games
with enough other players to form a valid statistical basis - at least
100 games with rated players for 10% accuracy. 

	Start with provisional ratings in the 1-10 range based on
	comparrison with other players regardless of who.

	As players play other fully rated players, add a temporary
	rating based on relative performance and post both relative
	and 1-10 ratings.

	When players reach 100 games within the rated group, they get
	an official rating.

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