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Re: Random Number Generators
On Wed, 17 Jan 1996, Timothy L. Nali wrote:
> Hi all
>
> For a class project, I will be designing a VLSI cmos chip to generate
> truly random numbers (The chip will be fabricated). I'm limited to a
> 2-micron standard cmos technology (no fancy BiCMOS, MISC, or anthing
> else). The most promising design I've seen so far (that I can actually
> do) is based on clocking a D flip-flop in the following way:
>
>
> -----
> 8Khz clock ------ | |----- Random output
> | |
> | |
> (sloppy) slow clock ---- |> |
> | |
> -----
>
you can enhance the thermal stability with a temperature control
scheme.
and you can virtually eliminate voltage problems with separate
regulation.
use a digital oscillator and clean up the edges.
would you not be better off for true randomness to use a) a
> 8Mz clock, and b) to chain the output of one into the control gate
of a second? I think that gives you better spectral distribution
presuming you use a second clock frequency.
unlike most, I am still of the opinion that digital means of
generating this should be more uniform. otherwise, use a
high-frequency diode, analog weight the curve, analog high-pass it,
sample it, and go for it. or take several TV stations, phase and mix
the horizontal scans, etc. --but I thought this was a digital project
for CMOS --actually CMOS can generate white noise, but you probably
will end up with a DSP on your chip!
biasing should be controllable with edge control.
However, all of above needs to be bench tested for the practical
results --keeping in mind measuring randomness of segments of a bit
stream are "impossible" --thoroughly frustating.
another schema is to play the old enigma game of lining up the
spinning wheels -that works digitally, the gates on CMOS are not
too hairy -the question is how many wheels and their relative
rotation (including direction)? and, how many levels?
how much real estate do you have at 2u? I ask because the
use of the rotating wheels has been an old project I dumped since
fab was far to expensive in the 70s --but it has held my interest.
there has also been a thorough trashing or thrashing of RNG
recently which should be in the archives.
> I'd also appreciate any other suggestions or advice you have on RNGs.
>
> Thanks in advance.
>
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_________________________________________________________________ attila__
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