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Re: drugs and simulation games.
Unfortunately the first two things which come to mind are:
coffee (a drug - actually an excuse for gathering)
papers on public key cryptography (primary information)
radios - illegel in Russia and I believe elsewhere during WWII
East German typewriters - I had one
Also a slight deviation: many medicines (and soon herbal contraptions)
which are doctor monoply items here, but over the counter in most other
Religious artifacts of any number of banned religions.
Divorce (opps, not a physical object).
Really on thinking about it, I believe that the trade of ideas is always
far more repressed than the trade in any kind of stuff.
> We want to develop a list of game items, physical objects, which will
> be the goods of transaction. I would like to pick objects that have
> been illegal in the past, but which are not anymore. They should not
> be primarily information, such as copies of _Ulysses_. They should
> not now be restricted. Nor should they be weapons