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Re: Digital Watermarks (long, getting off-topic)
> Easy enough.
>
> - Unless somebody reversed-engineered it, filtered it, and re-stamped it.
Never said that it would be fool proof :)
> - The entertainment industry has a reputation of being paranoid
Sometimes with good reason, just like software producers are paraniod
about piracy. Though, the Ent. Ind. does tend to overreact. IMO the
copyright laws that are currently in place are enough to protect
against the forms of piracy that they are trying to protect
themselves against. I really don't think that there is need for new
legislation or potentially privacy invading practices at this point.
The forgers of the copyright laws (at least as they relate to music)
had incredible foresight. Basically, from the laws that were
originally drafted (30's maybe? Then revised in the early '70's at
least as far as public domain goes) both videos and CDs are
protected. These were written when there were no CDs or videos.
> Some of you may recall
> the flap over DAT, which significantly reduced the consumer market
> penetration (the industry itself uses them all over the place).
The Ent. Ind. got what they wanted though. There are taxes, etc.
(some sort of import restrictions anyway) that keep DAT player/recorder
devices at around $700 per unit. By this time normally the prices
*should* be down to like $200 (using the CD industry as a guide)
DATs are used all over the industry because they are cheap (see
below), and because going from analog tape to DAT for CD mastering is
a million times easier then sending off reels of analog tape, even if
the tape is a properly mixed down duplicate of the master. There are
still track times, numbers, etc., etc. A HUGE pain in the ass for CD
manufacturers, but easy to do on a one-off basis in the studio where
the producer & artist can sit there and help mix, fix tracks, select
times, indexes, etc., etc. It can all be done to a single DAT
)(which would then be copied for safety) and set along with a time
code sheet.
> (you still
> have the even-less-effective argument of the associated cover art not
> being included or being scanned and duplicated with reduced signal
> quality, unless the distribution is all on-line).
Cover art is pretty easy to duplicate if you have access to a color
laser printer. Just scan the original in at 300dpi, and print it out
at the same resolution/size and you have it. Just don't scan it in
as a .GIF :) (too few colors)
> Probably not done that way. My guess is that the disk ID is assigned
> to the disk at the time of manufacturing. At the point of purchase
> the customer is forced to give name, address, ID, whatever. This is
> then stored in a database
>
> - Would YOU want to be responsible for maintaining that database? It's
> like maintaining a hardware store trying to maintain an ID on every
> single screw and nail in inventory.
You would run into the same problems if it were done by CC.
Hopefully the industry will do some sort of a cost-analysis (an
accurate one) and realize that they would spend more on this than
they lose (esp. since they still wouldn't eliminate piracy, just make
it a little more difficult).
> - Nobody's going to try and do a higher-frequency encoding (I HOPE). While
> the human ear cannot hear those frequencies directly, we have found out
> that those higher-frequencies interact in such a way to influence the
> sound waves that influence what the user can hear.
Yes, that's true. Anyone ever hear of HAARP? :) Certain
frequencies can affect the brain in certain ways (a guy by the name
of Robert A Monroe, while maybe a little eccentric, has been using
this method since the 50's to do things like keep people awake when
they are sleepy, vice versa, etc.). Also the body. Your body parts
resonate a certain frequencies. For example, there is a very low
note (I believe that it is a B) that vibrates at the same frequency
as your bowels. Play that note, and you loose control... :) (If
anyone knows this frequency, PLEASE let me know. I'm serious :) ).
This is the reason
> there's still a debate between digital and analog recordings, and is
> still a big reason a lot of artists still record on analog equipment
> (in musical "fuzzy" terms, it's equated with the warmth of the sound,
> sort of like the tube-amp vs. solid-state amp debate among some guitar
> players, etc.) If somebody deliberately played with such frequencies,
> the journalistic media would probably have a field day. Yes, there are
> audio cancelling and other tricks that could be deployed, but no matter
> what, you're still deliberately introducing signal noise
I touched on that in my other posting. The real difference between
analog vs. digital is actually 2 things; static and musical
"overtones" (used to produce various distortion effects and feedback,
for example. ANyone who has listened to Robin Trower, Hendrix, Van
Halen, etc. knows).
People *are* playing with these frequencies. It's known as COSM or
Composite Object Sound Modeling, and apparently is fuzzier (as in
fuzzy logic, not fuzzy sound) than cold sampling is. Companies like
Roland and Line6 are playing with such things. Roland is really
doing some amazing things with this technology.
> If I remember correctly, there is plenty of room in the design of the
> audio CD protocal to embed such information, just like you can embed
> the timing and track number information.
Yeah, that's something else too. I'm not sure exactly how that
works, but I *think* it's like a 1Khz or 1 hz signal that signals
this. At least it is for the start of the first track on a cd. In
the manufacturing process, at least
> - Well, the MASS market piraters are exactly the point. Well, let's face
> it, if the industry controllers got their way, there would be no
> second-hand market like garage sales - there IS money involved here
> (witness the bizarre dealings with CD-rental stores that have shown up
The thing is, there is no money lost, really. Think about it. In
order for one CD to be bought at a garage sale, someone else had to
buy it at a retail store. If the record companies were in the used
CD business then there may be money lost, but otherwise. The place
where real money is lost is sale of promo CDs (many say "Promotional
copy. Not for sale" on them). Here the record company loses
nothing. The artist loses big time. With the exception of Sony
records, most record companies will only pay artists royalties on 85%
of records sold. The other 15% is said to be "promotional material"
which is a huge scam run by the recording industry to take advantage
of the artists. These 15% are still paid for (manufacturing, etc.)
by the artist, and are given away to radio stations, etc. There is
where the real money is lost. The rest is lieing with numbers.
Getting off topic,
Alex F
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Alex F [email protected]
Marketing Specialist
Internet Security Systems
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