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Re: Covert Superhighway - the missing component? (fwd)



Forwarded message:

> Date: Wed, 14 Jan 1998 17:36:13 -0800
> Original-From: Bill Stewart <[email protected]>
> Subject: Re: Covert Superhighway - the missing component?

> - CU-SeeMe reflectors are fun, and you can stego a lot of traffic
> inside your pictures.

The problem here is the processor overhead requied to take advantage of a
high frame rate. The startup costs are gonna be a bear.

> Adam Back's idea of piggybacking on gaming nets could be 
> among the more interesting approaches, at least for games
> that don't have a central control system.

The problem here is that most gamers are responce-sensitive. They'll begin
to wonder at some point where all that extra bandwidth is going.


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